Original storyboard set in dentist clinic.
Alternative storyboard set in an office.
Final storyboard.
Final storyboard continued.
Design for Animation
Wednesday, 27 February 2013
Monday, 25 February 2013
Technical Aspects of Design for CGI
Crocfather CG Designs:
This design is intended for a high budget feature film. The level of detail is a great deal better in this model than for broadcast or game models. The textures, lighting and shading are of much higher quality and the model itself is complex and much larger poly. The increased budget allows for these features.
This design is intended for broadcast. The budget is much lower than that of VFX, however it still contains a reasonable amount of detail. It is stylised in a more cartoon like way, with bold colours instead of textures with no shading or lighting.
This design is intended for computer games. The main concern for this design is it's playability, so low poly models are vital in this respect. Very large poly models, such as the model for VFX, would be unable to run smoothly or at all on a game engine. Therefore i designed this model with all straight lines using as few as possible. This will allow the design to work in a game.
For my VFX design, I attempted to find real textures of the animals my characters were based on. For example for the Crocfather i found images of crocodile scales and used this for his skin. I then edited the colours of these textures to match my original design concepts.
Dentist Bird CG Designs:
This design is intended for a high budget feature film. The level of detail is a great deal better in this model than for broadcast or game models. The textures, lighting and shading are of much higher quality and the model itself is complex and much larger poly. The increased budget allows for these features.
This design is intended for broadcast. The budget is much lower than that of VFX, however it still contains a reasonable amount of detail. It is stylised in a more cartoon like way, with bold colours instead of textures with no shading or lighting.
This design is intended for computer games. The main concern for this design is it's playability, so low poly models are vital in this respect. Very large poly models, such as the model for VFX, would be unable to run smoothly or at all on a game engine. Therefore i designed this model with all straight lines using as few as possible. This will allow the design to work in a game.
For my VFX design, I attempted to find real textures of the animals my characters were based on. For example for the Crocfather i found images of crocodile scales and used this for his skin. I then edited the colours of these textures to match my original design concepts.
Dentist Bird CG Designs:
Thursday, 21 February 2013
Tuesday, 19 February 2013
Saturday, 16 February 2013
Wednesday, 13 February 2013
3D Models
Crocfather:
First attempt.
I could improve on the head as it's too bulky and does not fit with the rest of the design. It's also not very detailed.
These photos showcase the relationship between them. Bird is Crocfathers dentist, picking his teeth clean.
First attempt.
I could improve on the head as it's too bulky and does not fit with the rest of the design. It's also not very detailed.
Crocfather new head model 360 rotation:
Crocfather different perspectives:
Bird model 360 rotation:
Crocfather and Bird:
These photos showcase the relationship between them. Bird is Crocfathers dentist, picking his teeth clean.
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